Stick To it

College

Stick To it

Technologies Used

Unity

C#

3DS Max

Photoshop

Substance 3D Painter

Overview

In a team of 5 in College, this game was made within a 12 week development cycle in 2019. Features I have implemented include, but are not limited to: • Coded Player movement, health, points system, AI • Designed the Tutorial, and Level 5 • Dynamic Collectable spawn, checkpoint system • Time Trial, High Score System We went to a local high school and the game earned the “The Great Lakes Game Day – Most Fun Award”.

Stick To it - Level 5

This is a time trial run of Level 5 in the game. You play as a slime that can stick to various objects. The objective is to collect all the dream catchers in each level before reaching the end. Additionally, I've implemented a time trial mode complete with leaderboards for competitive play.