Hey, I'm Ryan.
I made my first game in grade 10 using Visual Basic. It was a Pokemon clone, where the 3 starters you could choose from were: Pikachu, Agumon from Digimon, and Optimus Prime. The end boss of the game was a pirate that lived next door. It was a silly game, and was a lot of fun to create.
My second game was in grade 11 (again Visual Basic), and it was a Top-Down view of Treyarch's Call of Duty: World at War Nacht Der Untoten Nazi Zombies level. The map was drawn in MS Paint, and instead of the zombies coming through the windows, I used sprites of the Doom(1993)'s Former Human enemy.
Since then, I've learned to code and do art. (I've also learned about copyright.)
Over the years I've taught myself Java, C#, C++.
I've also earned an Advanced Diploma from Fanshawe College's Video Game Design program in 2019.
Awards and Accolades
Junos 2019 Music and Game Collision
At the Junos 2019 Music and Game Collision event, my game Overdew was selected for showcase. During the event, our game was set up on one of the three TV's representing Fanshawe College. Below are two news articles covering the event. You can see Overdew at 1:45 in the background to the right in the CTV video :)
Great Lake Game Day - Most Fun Award
During the final weeks of development on Stick To It, Fanshawe sent our program to a local High School for some external playtesting. In addition to playing the games, the students had to rate them. Of all the games they tested that day, Stick To It was voted most fun!